Space Junk: You’re a harvester on Earth’s ring of space debris.
Bacteria breeding and racing.
Board game archetypes have been pulled out of their games and thrown into a labyrinth they must escape. It’s cowboys with cyber implants, pirates with alien death rays, mad scientists with Excalibur…
Fidelity: Each player starts the game as a cube, and must gather the required resources to evolve into a meeple; then into a screen-printed wooden piece; then into a highly-detailed grey miniature; finally, painted.
An action rondel made of cards that are constantly replaced.
Gramma’s Creepy Basement: Like an ancient ruins treasure hunting game, but in Gramma’s creepy basement.
Set Collection: A set collecting game about Set, the Egyptian God of War, Chaos and Storms.
The Grey Goo: Swarms of nanobots threaten to tear the Earth apart, molecule by molecule.
A pop-up book where the popped-up elements are integral to game play.
Five x Five: Nine cards each of five suits. Each player is dealt five cards. In turn, each player draws a card from a shared deck or from the grid and places a card from their hand in one spot in a 5×5 grid. At the end of play (when the 5×5 grid has been filled), the player with the most of a suit in their hand may score that suit on the table. Each card has a unique way of scoring based on the type of neighbors it has.
Gameception: A game in a game in a game in a game.
The Chosen One: Each player vies to fulfill a random selection of prophecies to become The Chosen One and win the game.